Friday, May 22, 2020

Myths of Harry Potter - Free Essay Example

Sample details Pages: 4 Words: 1157 Downloads: 6 Date added: 2019/04/12 Category Literature Essay Level High school Tags: Harry Potter Essay Did you like this example? It is safe to say that the Harry Potter franchise is one of the most successful franchises in history. The brand is worth about $25 billion dollars, the movies together made about 7.7 billion dollars, and the books have made JK Rowling one of the riches authors in the world with a net worth of $ 1 billion. What made this series so popular? I believe the reason why this series was so popular because both children and adults enjoyed the story. Don’t waste time! Our writers will create an original "Myths of Harry Potter" essay for you Create order Children could experience a world of fantasy and adults could see the mythology behind the characters and creatures they come across in the books. In this essay I will be discussing all the references of ancient mythology that are represented in the Harry Potter films and books. According to Joseph Campbell, when people think of mythology, â€Å"they usually think of Greek mythology or the biblical mythology† (Campbell pg. 71). Myths are stories that can help us and guide us through life, and there are lessons that can be learned from these myths. Some myths are so ancient that people forget about them and just dont talk about them, forgetting the lessons that can be learned from them. In Joseph Campbell novel A Hero with a Thousand Faces, he says, â€Å"‘the models must be appropriate to the time in which they are living’ (Campbell pg. 16). The models Campbell mentions are the myths and in this case the models are the Harry Potter books and films. Harry Potter fulfills society’s earning for supernatural and fantasy by creating a wizarding world with new creatures and history but also incorporating our history ancient mythology. In Sharon Black’s article, The Magic of Harry Potter: Symbols and Hero of Fantasy, talks about h ow children use these stories of supernatural and fantasy to understand reality, â€Å"to speak to him in the language of symbols and not that of everyday reality† (Black pg. 239). When Harry find the Mirror of Erised he sees his dead parents stare back at him from the mirror, that isn’t real because Harry’s parents are dead. What is real is Harry’s desire to be loved by a family which is a real feeling people have. There are many references to ancient mythology all throughout the Harry Potter series. We can see a lot of influence from ancient mythology starting with characters names. Hermione, one of the main female roles and she is Ron and Harry’s best friend. Her name was inspired from Greek mythology, the god Hermes, who is known for being a quick thinker which is shown in Hermione’s intelligence. Minerva McGonagall, a Hogwarts professor was also inspired by Greek mythology. Minerva was the roman goddess of wisdom, craft, and strategy. Minerva Mcgonagall is the transfiguration professor at Hogwarts who is also very wise, and she is also see as fierce and smart when going into the battle of Hogwarts in the last book. Sirius, another character, was the pet dog of Orion, and Artemis the Greek goddess falls in love with Orion. Artemis accidentally kills Orion and to remember him she him in the sky as a constellation with his dog Sirius by his side. In Harry Potter Prisoner of Azkab an, we meet Sirius Black who is an Animagus, a wizard that can transform into an animal and he takes form of a dog. His form of a dog is fitting because Sirius is a loyal friend to Harry, and we later find out is Harry’s godfather and was best friends with Harry’s father when they attended Hogwarts. In the seventh book, Harry Potter and the Deathly Hallows, we come across some Christian allegory. Harry and Hermione visit Harry’s parents grave, on the grave it reads â€Å"The last enemy that shall be destroyed is death,† which is a verse from the Bible, 1 Corinthians 15:26. Laura Feldt talks about in her article that religion is a form of believing and understanding your emotions and knowing what is right and what is wrong (Feldt p. 563). What helped Harry win in the end was his understanding of what he had to do in order to do what was right and protect the ones that he loved. This religious idea that the last enemy is death is also seen throughout the last five Harry Potter books when Lord Voldemort comes back to life. Throughout the last books the main conflict is Harry fighting Voldemort and in the end we come to find that in order for Harry to defeat Voldemort for good Harry must die which shows the last enemy to face is death. In the fifth book, Harry Potter a nd the Order of the Phoenix, Hermione uses a protean charm to communicate with all the other members of Dumbledore’s army. Each member has a galleon that is charmed to change, so they all know when the next meeting time is without drawing attention to themselves. The name for the charm comes from Greek mythology, Proteus. Proteus was a servant of Poseidon who was able to change into any animal or creature. â€Å"Protean† means, â€Å"to change frequently.† In the fourth book, Harry Potter and the Goblet of Fire, Hogwarts hosts the Yule ball. In the wizarding world, the Weird sisters are a popular wizard band that also performs at the Yule ball. The bands name comes from the three witches in Shakespeare’s play Macbeth, which were also called the Weird Sisters. Shakespeare even got the name from British folktales. JK Rowling has also mentioned in interviews that Macbeth is her favorite Shakespeare play which shows were the influence came from. We come across a couple creatures that have been inspired by different mythologies. In the first book, Harry Potter the Sorcerer’s Stone we meet Fluffy, the three headed dog that guards the Sorcerers Stone. In Greek mythology there is a three headed dog named Cerberus, who guards the entrance to the underworld. Orpheus uses his gift of music to send Cerberus into a deep sleep. This same strategy is used in the first book when Harry, Ron, and Hermione use Hagrids flute to send Fluffy to sleep, so they can get past Fluffy to retrieve the Sorcerer’s Stone. Nagini is another creature we encounter throughout the books and films, Nagini is Voldemort’s pet snake and one of the living Horcruxes. Naga means snake in Sanskrit; the name is a kind of semidivine snake in Hinduism and Buddhism. according to legend nagas are half human half snake. In the most recent film The Crimes of Grindelwald, we come to find that Nagini was a woman that could transform into a snake, and fe male nagas are called nagini. There are other creatures that have appeared throughout the series like, Hippogriffs that come from European folklore, Cornish pixies appeared in the 4th book; they originally appeared in English, Scottish, and Irish folktale. Dragons and goblins appear in the series, both date back to Medieval folklore.

Tuesday, May 19, 2020

Questions On Pagan Culture On Campus - 701 Words

Interview Questions (Before attending Pantheon meeting) 1. Can you briefly explain your beliefs and how you practice them? 2. What is it like for you being Pagan on campus? 3. What is Pantheon, and why did you want to create this club? 4. What was your experience with getting the club approved? 5. Have you seen any changes taking place already as a result of your club? (Following the Pantheon outing) 6. What is the significance of the necklace you always wear? 7. Can you explain the Pantheon logo? 8. How did you feel about the outing today? Did it go as you expected? Marissa Hanson Drs. Chris Balaschak and Lori Lee Visual Anthropology 7 December 2015 Pagan Culture on Campus: Pantheon (The Pagan Advocacy Club) In September of 2015, freshman Dakota Niswonger brought a new club proposal before the Student Government Association (SGA) at Flagler College. He proposed the Pagan Advocacy Club, a club created â€Å"to allow on-campus pagans of Flagler College a safe place to discuss their beliefs and practices, as well as educating the general public about the practices and beliefs of various forms of paganism† (Pantheon Facebook Page, 2015). On October 26, 2015, Pantheon officially became an on-campus club. Currently, Pantheon meets weekly to discuss various aspects of the Pagan faith, plan how they will proceed within the community in bringing about awareness of Paganism, and discuss how they can communicate with andShow MoreRelatedAtheism, Evolution And Secular Humanism Masquerading As Science Against The Bible And Creation1095 Words   |  5 Pageswith eight people. But culture goes even further back than Genesis 5 to support the creation week of Genesis 1, 2 because cultures worldwide have observed a 7-day week from antiquity, and their word for the 7th-day is a derivative of Sabbath, Shabbat, Sabado, in most languages. That day to memorialize God as Creator is embedded in the 4th Commandment in Exodus 20:8-11. But with the 10 Commandments no longer allowed in classrooms, who would know it? And in a world of pagan sun worship honored byRead MoreWhy Charles Johnson Is Not An Indefatigable Investigator, And A Fellowship At The Wall Street Journal1419 Words   |  6 Pages You WOULD NOT want Charles Johnson to look into your background, not if you had anything to hide. He is an indefatigable investigator, who, at the campus conservative magazine, the Claremont Independent - and at his own rollicking blog -for four years kept Claremont McKenna College buzzing with revelations about affirmative action, politically tendentious speakers, and abuses in student government. He held college administrators feet to the fire, and they got singed. It was easier toRead More Paganism In Christianity Essay3102 Words   |  13 Pagespolytheistic in nature, and were of the etiological type. 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Wednesday, May 6, 2020

Comparing the Messages of Animal Dreams and The Bean...

Political and Social Messages of Animal Dreams and The Bean Trees Perhaps The Poisonwood Bible is Barbara Kingsolvers best work. It was while reading this book (which centers around The Congo and what the western world has done to this country) that I began to make the connection that all of Kingsolvers books contain a political and social message. She uses her stance as an author to illuminate her readers to situations and issues that she feels are important. Kingsolvers voice can be heard in Animal Dreams when the main character, Codi talks about what happened to her sister, Hallie in Nicaragua, and how unaware Americans were to what was happening in that country. It made the news in Tucson, at least for a day. You†¦show more content†¦I wanted to see how much Kingsolver has twisted real life for her stories sakes. While the stories and characters are all spun from Kingsolvers imagination, the political issues she raises are realistic enough to make one wonder if she hasnt taken them straight from news headlines. Because of t his, I would like to look into the reality of these issues outside of Kingsolvers novels and compare them to how she presents them fictionally. The second topic I chose to pursue was whether Barbara Kingsolver approaches her writing with an agenda and if so, if that is a good or bad thing. Critics and reviewers alike have characterized Barbara Kingsolver as a political writer and this label is not one that she denies, in fact it seems a badge that she wears rather proudly. In an interview with Donna Perry for her book, Backtalk; Women Writers Speak Out, Kingsolver gives her reasons why most writers avoid this label: It surprises me constantly that almost everybody else in the United States of America who writes books hates to be called a political writer. As if that demeans them...in the United States art and politics got this divorce in the fifties and theres never been a reconciliation. Artists working in the United States remain, by and large afraid of being labeled political, even though theyre no longer afraid that theyll lose their jobs or lose their readership. Theyre afraid that theyll lose there badgeShow MoreRelatedDieting Makes People Fat Essay19490 Words   |  78 Pagesantivirus software to install updates automatically. 2. Dont open email attachments unless youre expecting them. Many viruses are attached to email messages and will spread as soon as you open the email attachment. Its best not to open any attachment unless its something youre expecting. For more information, see When to trust an email message. 3. Keep your computer updated. Microsoft releases security updates that can help protect your computer. 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Do Not Go Gentle into That Good Night by Dylan Thomas Free Essays

Do Not Go Gentle into That Good Night† by Dylan Thomas BY Lolo-H poem â€Å"Do Not Go Gentle into That Good Night† by Dylan Thomas Do not go gentle into that good night, Old age should burn and rave at close of day; Rage, rage against the dying of the light. Though wise men at their end know dark is right, Because their words had forked no lightning they Do not go gentle into that good night. Good men, the last wave by, crying how bright Their frail deeds might have danced in a green bay, Wild men who caught and sang the sun in flight, And learn, too late, they grieved it on its way, Grave men, near death, who see with blinding sight Blind eyes could blaze like meteors and be gay, And you, my father, there on that sad height, Curse, bless, me now with your fierce tears, I pray. We will write a custom essay sample on Do Not Go Gentle into That Good Night by Dylan Thomas or any similar topic only for you Order Now Dylan Thomas was a Welsh poet who died tragically young but left a powerful legacy of work. This poem, written to Thomas’s dying father, has a strict structure, but an unconventional message. Thomas encourages his father to rebel and struggle against death, what he calls the â€Å"dying of the light. † Although written for his father, Dylan Thomas himself ironically died the year after his father. Poetry-poem 12. 1 2010: This lesson plan is the property of the Mensa Education ; Research Foundation, www. mensafoundation. org. It is provided as a complimentary service to the public. Reproduction and distribution without modification are allowed. Images, links and linked content referenced herein are the property of the originating entities. Taking it apart Thomas sees lite as a day – death is the closing ot that day, and the dying of the light is the sunset and coming night. Notice the pairing of lines 1 ; 3. Gentle matches rage; good with dying; and night with light. This is a mythological allusion to the gods who could throw lightning bolts and have the skies tremble at the sound of their voice. In this stanza, Thomas says that even though men accept that they are mortal and should die (â€Å"Death is right†), he still encourages a rebellion against it. Stanza 2 talks about how wise men approach death. This stanza is about how â€Å"good† men do. They see the things they did in life reflect like light off of a bay. Rather than being useless, it is the old, near dead, â€Å"grave† men who can really see. â€Å"Gay’ here means â€Å"happy’ or â€Å"carefree. â€Å" Notice the oxymorons here: â€Å"blinding sight† and â€Å"blind eyes. † There is also a simile comparing eyes that â€Å"blaze like meteors. † Curse, bless, me now witn your tierce tears, I pray. From the general men discussed in the previous stanzas, Thomas narrows to his father in this stanza, pleading with him to fight against death, pleading with him to still be â€Å"fierce. † The lines that have been separated throughout the poem come together in the last couplet to reinforce the theme of the poem. Poetry-poem 12. 2 Memorizing it The form of this poem is called a villanelle. It has only two end rhyme sounds. The irst and third lines of the stanzas rhyme, and the second line rhymes with all other second lines. A villanelle ends with a rhyming couplet, and has nineteen lines – divided into five tercets and one quatrain at the end. The strict villanelle structure and rhyme scheme make this poem particularly easy to memorize, particularly since the last line of the tercets are repetitive: you get five lines memorized for the price of two! You actually get more than that because the line â€Å"Do not go gentle into that good night† appears in the poem four times. Using a highlighter or colored pencil, underline the lines that are repeated. How to cite Do Not Go Gentle into That Good Night by Dylan Thomas, Papers

Issues in Addiction and Eating Disorders

Question: Descriobe about the Issues in Addiction and Eating Disorders? Answer: Introduction- The gaming or video gaming in the recent vocabulary, are the games played on computers with the help of joy stick or key board and the way to win over the world of fantasy. The definition as per wiki a video game is an electronic game that involves human interaction with a user interface to generate visual feedback on a video device. The definition is very simple but dont depict the vast involvement of mankind irrespective of age or sex. The inherent dream of human being may be pampered by this media with the existence of no result. People were doped with electronic gaming and just forget the world around them. The children lose their interest in studies or games with the involvement of physical attachment, the grownups are not aware of the world around them. The only goal is to achieve the score to the highest level with the self complacency that Yes, I can achieve it (Bayne, R. 2000). The word video in video game traditionally refers to a raster display device, but it implies any type of display device that can produce two or three dimensional images. The electronic system used for video games are known as platforms viz. Personal computer or game console. Theses platforms include varied range from large mainframe computers to small handheld devices. The earliest mode of video game is from 1947-a cathode ray tube amusement device was file for patent on 25th January, 1947 by Thomas T. Goldsmith Jr. and Estle Ray Mann and issued on 14th December, 1948 as US patent no 2455992. The other early examples are- Nimrod Computer at 1951, Oxo- a tic tac toe computer game in 1952, an electronic interactive game in 1958 named Tennis for Two, etc (Creeber and Martin, 2009). Identification of ethical, social and legal and professional issues within chosen topic The topic itself is self explanatory. The role of video game in the modern society makes a lot of implication so far the behaviour of mankind is concerned. Who plays the video games most? Is there any age limit, or sex limit or it is universal. The answer is that it is universal. The people around the world are fan of it. The main reason is to get relief from the practical tough world, to feel the credit of accomplishment, to rule the world with the video games are the key reason for playing video game. Moreover the group formed for the same game interact with each other to know the latest score. When the game is been played, the player loses its thirst, hunger, even the connection to the material world is get lost. What is there in the video game? There are some games which encourage the inner brutal instinct of the human being-mainly by those game where the destructive instinct is encouraged by way shooting, sword fighting etc. Normal people cant get the taste of these, but their i nstinct wants to do that for the sake of heroism and the virtual achievement related to that. There are other games which really encourages the intellect of the individual like sports game. Now let us discuss the different issues with video games (Hercheui, 2012). Ethical issues- What is the definition of Ethics? Which is normally endorsed by the human being by using their general instinct is called ethics. When any act is described as unethical? The act which was performed without the consent of general conscience of individual is called unethical act. In case of video games the ethical issues doesnt arise directly, as an individual has got the liberty to spare his time as per his wish, be it in the soccer field or be it at home with the video games. The ethical part arises when the individual tries to do something unethically in video games operation to achieve something which is not achievable by him. That may be earning money from video games or earning some other advantages from playing video games. The unethical act arises when someone does some act which is not as per trend and that too to achieve something which is not he deserves. The trend of unethical issues gained from video games may be transmitted other parts of life, and if so happen, that is t he worst part of video game. If the individual tries to forget his values of life only for the sale of video games and act accordingly which may harm others interest is the most unfortunate result derived from video games (Angle, 2004). There are 10 ethical issues as per Gamer Gate are: When you buy a game, you are not necessarily own them, and may not play them in future- the games purchased from the seller cant be your own property, even if the game is being kept in the closet. Moreover the games purchased and installed in the own pc may be get out of use if the hard disk crashes and there will be no option for the buyer to get the service from the seller after the hard disk gets crashed (Holiday, 2012). The troubling relationship between video game developer and the real arms manufacturer- the development of the arms in the video games are the 3D version of the real arms. The manufacturer of Arms, Barrett insisted that the game developer should buy for development of the arms to be used in video games. The benefit of this transaction is the license fee got by the gun maker as well as the game maker is equipped with the licensed gun model. Hiring practises that treat developers as disposable- As per Anthony Farmer, the renowned game developer, he is open for new assignment but was not at all hired by anybody. Instead they want the new grads with a unity 3D side project or two under their belt (Sommers, 2000). Publications that brazenly accept payment for advertorial sponsored review- The different media does the sponsored review which is mostly by force of advertisement and they use to take money shamelessly for this purpose. The use of conflict minerals and other ethical violations in the supply chain- the 10% of the companies have done next to nothing to shift their practises towards conflict free from Congo. They are not members of the industry, and never take adequate steps to ensure the authenticity of the supply chain (Mandiberg, 2012). Crunch time and other exploitative labour practises- It is the normal practise of the game developing companies not to look into mind the welfare of the employees. They work relentlessly for the company, and at the end they found themselves exhausted and frustrated. Publications hungry for content, eager to pass off promotional materials as news, presenting touched up renders as in-game screenshots- The publications are eager for the news and they use the promo material as news with the still shots as promotional bull shots. There is no legal support for the small developer if the big studios make a thousand clones of it (Brighouse and Swift, 2014). The sex abuse of the female are prominent in the game developing with the essence of sexual instinct. The flexibility towards development of own thoughts related to religion or sex is not allowed in the game developing. Social Issues- The basic social issues of video game are that it changes the behaviour of the gamer. He always prioritizes his video games than his social life. A man refused to pick up phone calls at the sweet Saturday morning to avoid the outing with his friend, instead like to confine himself within the four wall of the room to play games and to reach the Everest of points or scores he can earn. The gamer forgets about the real world outside and try to concentrate more and more in the fantasy world of video games. The result will be so disturbing that the social balance will get affected. Even in the same family there were different islands of dwellers without interacting among themselves. They eat when they are served but it is doubtful how far they taste the food, instead they love to grab it fast. They always have the hurry to enter the world of games bypassing the real world with its social values. The families get affected, the friendship gets affected, and the eternal relationship also get s affected. It is the gamer who has to decide which one is his priority. The video game is one type of addiction which just covers human being like cobweb. Its tough to get out of it, the more you try to get rid of it, the more it covers you without any scope to find yourself out of the trap. The old games are replaced by new games, the arms of fight change from sword to rifle, and rifle to machine gun, but the addiction continues. It is the gamer who has to decide how he will get rid of this. The result will be isolation of the gamer, with the psychological problem and the remedy to get rid of the situation is really difficult (Jensen, 2011). The lack of social interaction that results from obsessive gaming can have long term social consequences. An addicted teen ager will not be able to develop effective social skills, which will hinder his ability to develop and maintain healthy relationship in his study place and beyond. Suddenly he will found himself at the age of 21 with 15 years old social maturity level. He is not conversant with making friends, mix with the girls or just hangout and enjoy peoples company. There is vicious cycle of isolation created by gamer to more and more isolation resulting only escape rout of more going deep into games. The gamer would prefer for the online relationship instead of real material world relationship. Some physical consequences of video games addiction can lead to social consequences as well. The addicted gamer may lose his sleep due to continuous video games playing and will lose his patience and energy to invest in relationship (Kowert, 2015). Its not just neglect that costs addicted gamers their relationship. Some of them talks so much about the latest game they play, soon the people around will leave the place to keep him alone and isolated. They cant or wont engage them in real world conversation or be a source of support or encouragement to the circle of friends or family. Because of the discussion of the friends related to other subjects of the real world, the gamers soon lose interest and try to go away. If that discussion continues, the gamer may get irritated and react otherwise which is not the normal trend of society. A quick online search for information about the game addiction yields multiple stories about detrimental, and potentially harmful, social decisions people have made because gaming takes priority above all else. One such story was about a man who installed an online gaming program onto his laptop so he could play at work, knowing well that if he gets caught he will be fired. Even another story of wif e and husband recently got involved in video games for the simple reason that it took his mind off his problems (Acton, 2012). Legal Issues There are top ten legal issues for game developers as furnished below: The game developed should be in a fixed, tangible medium (code). Thoughts and ideas are not protected, but their expression is protected. Design and development decisions will need to contemplate intellectual property rights, from copyright of the code, to work for hire and copyright transfers and waivers from independent developers, to trademark of logos of the games and their domain names (Boyd and Green, 2007). Who the author is can sometimes be the point of legal contention- work for hire, employee vs. Independent contractor, commissioned works-each of these adds a new dimension of complexity if a contract that spells out the exact relationship is not explicit or does not even exist. Are you the author, are your employees the authors were you hired to develop for someone else? Rights can be transferred through a sale of license agreement. Rights can also be split- for example, a right to reproduce but not distribute. Rights last a certain amount of time only and the length depends on which country the work was produced or registered (Borkwood, 2013). Do you need to register? If you want to sue is what we have always been told. Easy but can be expensive when you begin to register in every country you want protection in. The gaming industry faces unique business model decisions. You have a target audience that is conditioned to paying to be able to play the games so issues such as subscriptions or user fees, micro transactions for virtual goods, and advertising via sponsorship branded virtual goods and product placement, will all require legal guidance in terms of virtual currencies, transactions, interstate commerce, sales tax, etc (Sikora and Hattan, 2009). Content production in association with the games may also lead to issues with publicity rights(if incorporation a well know soccer player or celebrity), music licensing issues, offensive content, and the Childrens online protection Act to name a few. After design and development, the next big issue focuses on game access and distribution- from digital rights management to licensing agreements- this issue also brings in international standards for content and IP protection. If you are developing a social game, privacy implications come into play. Most of the games use the social graph to enhance the social experience. These uses are outlined in the games Terms of Use and Users Agreements but many users do not bother to read them. Contents also bring up the issue of first amendment rights (freedom of speech) vs. Censorship. In June 2011 Just Scalia and the US Supreme court based down a decision that video games are protected and that restrictions based on their content would be subject to strict scrutiny.(Brown Vs. Entertainment Merchants Association, CA). SO Californias ban on violent video games for children was declared unconstitutional (Acton, 2012). Apart from the above there are serious legal issues related to video game. The incident of Madison Square in 2013 for the alleged murder attempt on Joseph B. May weathers by Antonio D. Streets Washington by firing from a shot gun on his face for the reason of non-returning of the video game he had borrowed from Washington. The game called Grand Theft Auto had been borrowed by May weathers from Washington and had not been returned back while asked for. This incident shows the implication of video game and the passion behind it for the owner. Professional Issues So far the professional issues are concerned about video games, the matter dawns upon the game developer and the gamer. The game developer with his technical knowledge and professional approach tries to make the game as superb as it can be. The job may attract no. Of sleepless nights, but the accomplishment is the last word to prove his professionalism. The professional in this field often exchange ideas and the concept thus grown cant be the trade secret. Even after one game is developed the same may be copied or cloned to numbers to spread in the market with slight deviations. The terms and conditions mentioned in the game are not read properly by the buyer. But that should be attentively read to know the pros and cons of the game with the professional barrier tied with it. Todays society embraces and uses many digital and online entertainment products in a multi trillion- pound industry (Rigby and Ryan, 2011). The global software games industry alone was estimated to be 41.9 billion US $ in 2007 and expected to grow @ 9.1% annually to US$ 48.9 billion in 2011 and 68 billion US $ in 2012, making it fastest growing sector in media industry worldwide. The interactive entertainment industry is a highly skilled, growth industry of the future, and UKs interactive entertainment industry is projected growth of 7.5% from 2009 to 2012. There is evidence that children prone to game for at least five years have the better IQ with motivation and zeal for achievement to prove their excellence in education. They move to college and successfully complete the course and then move forward to the job world. The research shows that the gamer with high ability can perform better in arithmetic ability and motivation for the subject through game-play scenarios, while others have shown that there can be increased reading comprehension scores through game-playing training programs as an alternative to, or in conju nction with, more conventional teacher based methods. Other benefits include individual developing high levels of hand- eye coordination, good reaction times, better social interaction, better pattern and rule generation and hypothesis testing and generalization, better spatial visualisation and a developed sense of achievement (Cheever, Rosen and Carrier, 2015). Conclusion- The above discussed features show the different implication of video games in different aspect of human being. But end of the day, the lesson should be that play game as a past time entertainment, dont get addicted to it. The proper balance of the game and social life makes an individual enjoy the game and social life as well in fullest. In modern days, none can deny the effect of video games, at the same time none should be addicted to it. The slogan should be -Play and enjoy, but limit must be there to enjoy the game and the life with all responsibilities to be fulfilled as a social creature. References: Acton, Q. 2012. Issues in addiction and eating disorders. Atlanta, Georgia: Scholarly Editions. Angle, C. 2004. Defining ethics, good evil. Redding, CT: Philosophy Pub. Co. Bayne, R. 2000. The counsellor's handbook : a practical A-Z guide to professional and clinical practice. London New York San Diego, Calif: Chapman Hall Distributed in the USA and Canada by Singular Pub. Group. Borkwood, I. 2013. 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